WebVR Explained

WebVR Explained

WebVR can be classified as an API based on JavaScript, delivering virtual reality services in a web browser with or without a virtual reality headset. Google Chrome and Mozilla Firefox are yet two browser giants providing a great platform for the WebVR.

Why WebVR?

With the world inclining towards VR, WebVR is the future. Though being in its developmental stages, the API can perform as good as any App configured for VR; giving it a tough competition. WebVR in the near future can be preferred over any other light VR apps. It practically targets to boost the concept VR by easing the use of conventional apps and instant switch to VR mode through web browsers. Even when it comes to running the VR heroes like HTC Vive, Oculus Rift which needs heavily configured platform, WebVR won’t break a sweat while running them fair into the VR mode.







How does it work?

Process based working of WebVR.

> Checking the compatibility of your device.
> Adapting to the VR mode.
> Searching for available VR Headsets.
> Undermining Headsets capabilities.
> Adjusting the frame rate on display.
> Maintaining a functional VR mode; till exited.
> Exiting the VR session.

While a robust drift towards technology, VR is the best gift one can get. And when we talk about WebVR, we renounce the future of future. This would not only be the development shift as a technological advancement but also a serving to society as whole. Indeed it has already started benefitting the industries like educational, infrastructural, fashion etc. Also WebVR, when brought up to potential would be a complete feather in a hat for both users and providers.

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